if not DdzString then 
    cc.exports.DdzString = {};
end

DdzString.createroomdiamondtext1 = "开%d局游戏房主需支付%d颗钻石"
DdzString.createroomdiamondtext2 = "开%d局游戏各人需支付%d颗钻石"

DdzString.roomid = "房间号:"
DdzString.multy = "倍数:"
DdzString.cellscore = "底分:"
DdzString.cur_room_quan="剩余局数:"

DdzString.can_not_found_room 		= "找不到房间";
DdzString.can_not_found_table 		= "找不到桌子";
DdzString.can_not_found_player 		= "找不到玩家";
DdzString.player_already_in_table	= "玩家已经进入桌子";
DdzString.can_not_enter_table 		= "桌子不允许进入";
DdzString.can_not_be_prepared 		= "不允许准备";
DdzString.can_not_expose_card 		= "不允许明牌";
DdzString.can_not_call_score 		= "不允许叫分";
DdzString.can_not_discard 			= "不允许出牌";
DdzString.can_not_vote_close_room 	= "解散房间失败";